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Showing posts with the label 101 Dalmatians

101 Dalmatians: Part 21

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101 Dalmatians: Part 20A

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This is the climax of the film where Cruella and the Baduns attempt to stop the truck carrying the dogs back to London. While it is an exciting sequence, what strikes me is how little the dogs have to do. They have been active characters before this - searching, fighting and avoiding capture - but there's nothing left for them to do. Except for Perdy catching a pup by the tail as the truck tilts dangerously, the dogs are literally just along for the ride. While the audience has been asked to identify with the dogs as protagonists, now the audience is stuck rooting for a truck driver who has no history with the audience and no idea what's really going on. It's a bit of an odd turn for the film to take. It's also something of a disappointment that the bad guys are the authors of their own misfortune. Again, after the dogs have worked so hard to rescue the puppies and return home, why not give them the opportunity of striking the final blow? Instead, the bad guys can...

101 Dalmatians: Part 20

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101 Dalmatians: Part 19

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101 Dalmatians: Part 18A

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As I go through this film shot by shot, one of the things that keeps jumping out at me is how much re-used animation there is. It's fairly well hidden as the animation is placed over a new background and the story material is different, but this film probably re-uses more animation from itself than any other Disney feature. I don't know if the re-use was Woolie Reitherman's idea or not, but he certainly endorsed it. In all the features that list him as a director, re-use is present. In Reitherman's later films, he lifted animation from earlier features and usually had it cleaned it up for use as a different character, though there are spots where animation is lifted without changes. There are websites ( here , here and here ) devoted to documenting Disney re-use. The reason for it boils down to money. The feature before 101 Dalmatians was Sleeping Beauty . That film was in production for many years as Walt Disney was seemingly more interested in Disneyland than ...

101 Dalmatians: Part 18

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101 Dalmatians: Part 17A

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In this segment, Cruella and the Baduns are searching for the dogs, who are fighting their way through a snow storm. They are rescued by a collie who brings them to a dairy barn where they are able to eat and rest. You will notice that in Part 17, I was able to identify which animator did which character in a shot. That's because Ruth Wright, the secretary responsible for this portion of the draft, included the information whereas none of the other secretaries bothered. I did make one change to this in shot 17. Wright had Ollie Johnston animating Perdita and Hal King animating Pongo. Given the characters' relative size in the frame and the amount of acting each had to do, I believe that Wright made an error. The opening scene between Cruella, Horace and Jasper is cast by character. Marc Davis handles Cruella (as he does throughout the film), and Cliff Nordberg takes care of her henchmen. I've talked a fair bit about the so-called "lesser" animators at Disney. ...

101 Dalmatians: Part 17

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101 Dalmatians: Part 16A

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In this section, the pups and their parents spend some quiet time together before Horace and Jasper arrive to resume the chase. The Colonel, Captain and Sgt. Tibbs delay the Baduns, but are not capable of stopping them. As Peter Emslie points out in the comments to Part 16 , the delaying action gives the Colonel his brief moment in the sun. He finally gets to take action. It's an important moment because it shows that Tibbs and the Captain respect the Colonel for valid reasons and they're not simply indulging him. The story forces limitations on how successful the three can be, though, so as not to distract from the main characters. This is a sequence which is pretty much cast by animator. Frank Thomas has a major hand in animating the dogs, especially the adults. Blaine Gibson contributes some animation to Pongo and Perdita. Hal King takes care of the personality close-ups of the puppies while Ted Berman gets the their long shots. John Lounsbery animates the Colonel in...

101 Dalmatians: Part 16

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101 Dalmatians: Part 15A

In this part of the film, Pongo and Perdita arrive at Hell Hall and attack Horace and Jasper, allowing Tibbs and the puppies to escape. Pongo and Perdita's entrance is interesting for several reasons. The breaking glass in shot 72 is in rather large chunks. I hate to say it, but it looks like Blaine Gibson (or possibly an uncredited effects animator) took the easy way out by limiting the number of pieces. Shot 75, with the dogs in front of the fire place, is one of the few expressionistic pieces in the film, where the backgrounds mirror the characters' inner emotions. That fire is an expression of the dogs' rage at anyone who would threaten their pups. This kind of thing was used extensively in Snow White : Snow White's flight through the forest where the trees are an expression of her terror, the storm as the dwarfs pursue the Queen expresses their anger and the candles "crying" when Snow White is in the coffin. Live action film continued with expression...

101 Dalmatians: Part 15

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Amid at Cartoon Brew has already pointed this out, but I wanted to also recommend Oswald Iten's blog Colorful Animation Expressions . Iten is analyzing the colour styling of 101 Dalmatians , something that is needed and that I am incapable of doing. I'd also like to make a general comment about comments. I'm all for spirited debate and not interested in censoring anybody. However, I would ask that comments restrict themselves to the films or media in question and not get personal. The best comments, even ones you disagree with, provoke thought. They force you to examine your own point of view. Mud slinging is a critical dead end that dilutes the value of any discussion.